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Thursday, 28 June 2012

செஸ் போர்டு வடிவத்தில் டைஸ் கொண்டு விளையாடும் கிரிக்கெட் - CHESS TYPE NEW CRICKET PLAY WITH “DICE”





செஸ் போர்டு வடிவத்தில் டைஸ் கொண்டு விளையாடும் கிரிக்கெட்  

CHESS TYPE NEW CRICKET 

PLAY WITH “DICE”

Play it and enjoy it

                         RUN(S)  / WICKET BOARD

                < --------- Again Start from “1” (after completion of 64th square)
64   Six  
6
63   One
1
62   Two
2
61  One
1
60   Four
4
59 Three
3
58   Out
W
57  Six  
6
49   Two
2
50  Three
3
51  One
1
52  Five
5
53  One
1
54  Two
2
55  One
1
56  Two
2
48  Out
W
47  Out
W
46   Four
4
45  Two
2
44   One
1
43  Five
5
42  Two
2
41 Three
3
33  Two
2
34  One
1
35  Out
W
36  One
1
37 Three
3
38 Two
2
39 Three
3
40  One
1
32  Zero
0
31  Two
2
30  Zero
0
29  Four
4
28  One
1
27 Zero
0
26   Six  
6
25   Out
W
17 Four
4
18  Three
3
19  Zero
0
20  One
1
21 Zero
0
22  Two
2
23   Out
W
24 Zero
0
16 Two
2
15 One
1
14 Four
4
13   Out
W
12 Five
5
11 Three
3
10  Zero
0
9  Four
4
1    Six  
6
2  Four
4
3    Out
W
One
1
5     Two
2
6  Zero
0
7 One
1
8    Six  
6
        ß---------- Start with “6”
                
Game Procedure:

1.   Take a Dice which is having 1 to 6 numbers or dots in each side. This is represented as RUN(s).  

2.   Decide the no. of players. Each one takes a different type or colours of small stone, coin etc., for identification.

3.   Start this game first; you must start with “6”. If you put other any numbers you loose your chance.

4.   Then roll the dice, move your coin / stone what ever you get a number/ dots from 1st square. That is your Run(s) (in number) / Wicket (W) and removes and note the run(s) and makes that square as blank or Mark on Number / Wicket as  X - cross  (it means don’t use this square another time).

5.   Every SIX, you can get another chance. i.e again you can play, then move and get your run(s) / Wicket.

6.   If your move in “W” (Wicket), then you looses a chance even you put “6”.

7.   All “Blank” square or X - cross after NOTED run(s) are considered as “0” run.

8.   The same is continued by another player.

9.   After you cross 64th then again you start from 1st.

10.  This will continue up to all runs blank or Number or Wicket mark as X - cross

11. Or you fix the number of play say 20, 50 or 100 like this.

12. Highest scorer will be the winner.

For Example :

It is 20 the Numbers of play and the score card as follows:
Player I : Score Card
Play No
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Total Runs
Runs / W






















Player 2 : Score Card
Play No
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Total Runs
Runs / W






















Player 3 : Score Card
Play No
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Total Runs
Runs / W





















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